La bibliothèque numérique de l’enseignement supérieur en Côte d’Ivoire

La Bibliothèque Numérique Alassane Ouattara

Game Development Using Python

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Auteur(s): Parker, James R.

Editeur: Mercury Learning and Information

Année de Publication: 2021

pages: 352

ISBN: 978-1-68392-627-6

eISBN: 978-1-68392-626-9

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made avail
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.

FEATURES:
  • Teaches basic game development concepts using Python including graphics, sound,artificial intelligence, animation, game engines, collision detection, Web-based games, and more
  • Includes code samples using Pygame
  • Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
  • Includes a companion disc with example code, games assets, and color figures
The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.

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